(1/Round) When an attack misses or crits Lucrecia, the attacker makes a DC 17 WIL save. On a failure the creature is Charmed by Lucrecia for 1 Round.
- •Keen Dagger.
Move 6, then 2d4+10 (or Range 8). This attack crits on 3 or 4.
- •Charming Bolt.
(Range 8) DC 17 WIL save. On a failure, the creature is Charmed by Lucrecia for 1 Round. On a success, the creature takes 2d10 psychic damage (ignoring armor).
- •Fight for me, my love!
(A Charmed creature) Lucrecia commands one Charmed creature to make a weapon attack or cast a cantrip at a creature of her choice for free.
Defend me, my love!* At 95 HP, Lucrecia can have a Charmed creature Interpose for her.
Kill them, my love! Lucrecia is dying! 80 more damage until she dies. Until then, when she commands a Charmed creature to attack or cast a cantrip, they do so at advantage.