Take 1d10 damage when damaging foe to deal max value to them instead of the value rolled.
- •Elemental Ray.
(Range 12) 2d10+10 Acid, Cold, Necrotic, or Poison, Knockback 1.
- •Elemental Burst (1/Round).
(Range 12, 6x6 Area) DC16 DEX save or 4d10+20 Acid, Cold, Necrotic, or Poison, half on save.
At 100 HP, Disintegrate. (Range 12) DC16 DEX save or 6d10+40 Force. On 0 HP: Monsters disintegrate, Heroes/Companions take +1 Wound, disintegrating if they take their last Wound. Magic Items are safely left behind.
Contingency Plan. Morgan is dying! 50 more damage and she dies. Until then, Lady Morgan covers herself with an illusory duplicate, turns Invisible, and uses her Legendary Turns to Move away to Cover, then Hide, and then cast Teleport. Meanwhile, the duplicate pretends to cast and maintain a defensive shield that causes all attacks to "miss."
Note: Lady Morgan's Heavy Armor is a passive damage reduction magic barrier instead of actual armor.
Out of Combat: Lady Morgan can cast Simulacrum, Symbol, and Teleport (converted from 5.5e) once per day.
Lady Morgan doesn't pity or hold back and therefore doesn't do "Mild" encounters.
Use Toxic Vitriol when hitting Bloodied and using Disintegrate. Target the Hero with the lowest HP or DEX save.