Erylium
Level 3 Solo Small Wrathful Quasit
M68
DEX+ WIL+
Fearful Aura.
Creatures of your choice within 4 spaces must succeed on a DC 11 WIL save at the start of their turn or it becomes Frightened until the end of their turn.
After each hero's turn, choose one:
- •Returning Dagger.
Move 8, 2d4+3 (or Throw, Range 6).
- •Poisonous Claws.
2d6+2, Poisoned (magical healing ends)
- •Psychic Screech.
(1 use) All enemies within reach 4 suffer 3d6 damage (ignoring armor) DC 11 WIL or become Frightened for 1 round.
BLOODIED:
At 34 HP, Psychic Screech recharges.
LAST STAND:
Erylium is dying! 25 more damage and she's dead! Until then creatures who start within her fear aura take 2 psychic damage at the start of their turn.