Wizard
Eldrick Runeweaver
Level 11 Solo Archmage
M250INT++ WIL + STR -
Mind Shield.

Whenever Eldrick would fail a save or take more than 15 damage while he has a creature Dominated, he may avoid the attack instead, but all Dominated creatures come to their senses.

After each hero's turn, choose one:
  • •Dominate..

    (If no creatures are Dominated) Choose half of the heroes to suffer psychic damage (ignoring armor). DC 15 WIL save or Dominated as well. Dominated: Rolls are made with disadvantage. Eldrick spends your first action on each of your turns. Damage ends.

  • •Mind blown..

    (Dominated creature) Contested INT or WIL check, on success: Avoid damage but Dazed. Cannot be Defended or Interposed against.

  • •Control.

    Teleport 8. (Reach 8) DC 15 WIL save, force an enemy to spend one Action to make a weapon attack or cast a cantrip. On save, they attack with disadvantage.

BLOODIED:

At 125 HP gain Illusory Shift. Reaction, when attacked (1 use): Swap places with a Dominated creature, making them the new target of the attack.

LAST STAND:

Eldrick is dying! 110 more damage and he dies. Until then, Dominated no longer ends on taking damage. Every hero makes a WIL save or become Dominated.