Advantage on STR saves. Immune to the Poisoned condition.
Immune to the Frightened and Charmed conditions.
A creature with this curse takes extra 2d20 psychic damage (cannot be defended) when taking damage from the Divine Mistake, and it has a -10 penalty to WIL saves.
- •Tremor.
(AoE, Reach 3) Each creature within reach succeeds DC 14 DEX save or take 3d12 bludgeoning damage and fall Prone.
- •Despairing Whistle.
(AoE, Reach 6) Each creature within reach succeeds DC 14 WIL save or gain the Sinking Curse for 1 minute. On success, take 1d12 psychic damage only (cannot be defended, does not miss nor crit).
- •Call of Gloom.
(AoE, Reach 6) Each creature within reach succeeds DC 14 WIL save or take 1d12 psychic damage (cannot be defended) and become Taunted for 1 round. For creatures with the Sinking Curse, they also gain 1 Wound and lose the Sinking Curse afterwards.