Deadzone fungi
Lvl 2 hazard
1
  • Interfere.

    (Reach 3). Take 1d8 dmg when you cast a spell.

  • Dispel.

    (Reach 3). At the end of your turn, if you have any conditions caused by a spell make a DC11 STR save. On fail the conditions end and you take 1d8 dmg for every condition.

Bioluminescent fungi that interferes with magic. Spellcaster can feel their skin tingle uncomfortably and slightly itch when they're close to it.