Cindermaw
Level 14 Solo Gargantuan Fire Worm
H70/heroSTR+++
Cinder Armor.
Vulnerable to Ice, immune to Fire. When crit or dealt Ice damage: (AoE, Reach 3) 1d20 fire damage & Blind 1 round.
Tremor Sight.
Advantage vs any who moved this round.
ACTIONS:
- •Crush.
Move or Burrow 6, then (2×6 adjacent area) d44 damage on a failed DC 17 DEX save. (Creatures who fail can spend 1 Action to dive out of the way instead of taking this damage. They move half their speed and land Prone).
- •Bite/Swallow.
(Reach 6) 1d4+40. On crit: Swallowed.
- •Swallowed.
You take 20 damage at the start of your turn. Your attacks cannot miss and ignore armor.
- •Fire Breath.
(1 use, Cone 8) 7d10, DC 17 DEX save for half.
BLOODIED:
Fire Breath recharges.
LAST STAND:
Cindermaw is dying! 125 more damage and it dies. Until then, its Crush attack now covers a 3x8 adjacent area.