Cindermaw
Level 14 Solo Gargantuan Fire Worm
H70/heroSTR+++
Cinder Armor.

Vulnerable to Ice, immune to Fire. When crit or dealt Ice damage: (AoE, Reach 3) 1d20 fire damage & Blind 1 round.

Tremor Sight.

Advantage vs any who moved this round.

ACTIONS:
  • Crush.

    Move or Burrow 6, then (2×6 adjacent area) d44 damage on a failed DC 17 DEX save. (Creatures who fail can spend 1 Action to dive out of the way instead of taking this damage. They move half their speed and land Prone).

  • Bite/Swallow.

    (Reach 6) 1d4+40. On crit: Swallowed.

  • Swallowed.

    You take 20 damage at the start of your turn. Your attacks cannot miss and ignore armor.

  • Fire Breath.

    (1 use, Cone 8) 7d10, DC 17 DEX save for half.

BLOODIED:

Fire Breath recharges.

LAST STAND:

Cindermaw is dying! 125 more damage and it dies. Until then, its Crush attack now covers a 3x8 adjacent area.