Black Magga
Level 14 Solo Gargantuan Aquatic Aberration
M300
STR+ INT+ WIL+
Warp Dimensions.
The Black Magga warps reality. When a creature tries to Teleport by any means, they make a DC 17 WIL save or become Nauseated (Dazed and Poisoned) for 1 Round.
After each hero's turn, choose one:
- •Tentacle.
(Reach 4) Move 6, then 3d12. On hit: Grappled (escape DC 17).
- •Fling.
(A Grappled creature). Throw the Grappled creature at another hero. Both make a DC 17 DEX save or take 3d12 damage and are knocked Prone, half damage on save.
- •Energy Drain.
(A Grappled creature). Drain the Grappled creature of energy. DC 17 STR save or gain 1 Wound, and the Black Magga has advantage on the next Tentacle attack.
BLOODIED:
Madness Breath. At 150 HP, the Black Magga moves 6 and unleashes a foul-smelling cloud (Cone 10). Each creature in the area makes a DC 17 WIL save or become Confused (the GM spends your next action) this turn.