Black Magga
Level 14 Solo Gargantuan Aquatic Aberration
M300
STR+ INT+ WIL+
Warp Dimensions.

The Black Magga warps reality. When a creature tries to Teleport by any means, they make a DC 17 WIL save or become Nauseated (Dazed and Poisoned) for 1 Round.

After each hero's turn, choose one:
  • Tentacle.

    (Reach 4) Move 6, then 3d12. On hit: Grappled (escape DC 17).

  • Fling.

    (A Grappled creature). Throw the Grappled creature at another hero. Both make a DC 17 DEX save or take 3d12 damage and are knocked Prone, half damage on save.

  • Energy Drain.

    (A Grappled creature). Drain the Grappled creature of energy. DC 17 STR save or gain 1 Wound, and the Black Magga has advantage on the next Tentacle attack.

BLOODIED:

Madness Breath. At 150 HP, the Black Magga moves 6 and unleashes a foul-smelling cloud (Cone 10). Each creature in the area makes a DC 17 WIL save or become Confused (the GM spends your next action) this turn.