Barl Breakbones
Level 11 Solo Huge Giant Mage
M285
STR+ INT++
Reflexive Spell Catch.
Ranged attacks and spells have disadvantage on Barl. Once per round as a reaction, if a spell or ranged attack misses Barl he can throw it back (DC 15 DEX save or 3d8 damage).
After each hero's turn, choose one:
- •Maul.
Move 8, then 3d12 damage. On hit: Prone.
- •Spell Blast.
(Range 12) Move 4, then 2d4+11 damage. On hit: Knockback 6.
- •Fireball.
(1 use) Throw a ball of fire that explodes at a point within Range 12. Each creature in a 6x6 area makes a DC 15 DEX save or take 6d8 fire damage, half on save.
BLOODIED:
At 143 HP Barl's Fireball recharges.
LAST STAND:
Barl is Dying! 100 more damage and he dies. Until then he can make 2 Maul or 2 Spell Blast attacks each turn.