Barl Breakbones
Level 11 Solo Huge Giant Mage
M285
STR+ INT++
Reflexive Spell Catch.

Ranged attacks and spells have disadvantage on Barl. Once per round as a reaction, if a spell or ranged attack misses Barl he can throw it back (DC 15 DEX save or 3d8 damage).

After each hero's turn, choose one:
  • Maul.

    Move 8, then 3d12 damage. On hit: Prone.

  • Spell Blast.

    (Range 12) Move 4, then 2d4+11 damage. On hit: Knockback 6.

  • Fireball.

    (1 use) Throw a ball of fire that explodes at a point within Range 12. Each creature in a 6x6 area makes a DC 15 DEX save or take 6d8 fire damage, half on save.

BLOODIED:

At 143 HP Barl's Fireball recharges.

LAST STAND:

Barl is Dying! 100 more damage and he dies. Until then he can make 2 Maul or 2 Spell Blast attacks each turn.