Azaven
Level 15 Solo Azlanti Lich
H250
INT++
Magic Resistance.

Cantrips and Tiered spells have disadvantage on Azaven, and Azaven has advantage on saving throws against spells.

After each hero's turn, choose one:
  • Paralyzing Touch.

    Move 6, then 1d4+14. On hit: Dazed. On crit: Incapacitated for 1 Round.

  • Arc Lightning.

    4d12 (Range 12). Also strikes the next closest enemy.

  • Frightful Gaze.

    (1/Round, Range 12) Azaven glares at one target. DC 17 WIL save or 3d8 psychic damage (ignores armor) and Frightened 1 Round. Half on save.

BLOODIED:

Disrupt Life. At 125 HP Azaven teleports 10. Then he unleashes a burst of necrotic energy. Each creature in Reach 5 must succeed on a DC 17 STR save, or take 6d6 damage. Half on save.