Azaven
Level 15 Solo Azlanti Lich
H250
INT++
Magic Resistance.
Cantrips and Tiered spells have disadvantage on Azaven, and Azaven has advantage on saving throws against spells.
After each hero's turn, choose one:
- •Paralyzing Touch.
Move 6, then 1d4+14. On hit: Dazed. On crit: Incapacitated for 1 Round.
- •Arc Lightning.
4d12 (Range 12). Also strikes the next closest enemy.
- •Frightful Gaze.
(1/Round, Range 12) Azaven glares at one target. DC 17 WIL save or 3d8 psychic damage (ignores armor) and Frightened 1 Round. Half on save.
BLOODIED:
Disrupt Life. At 125 HP Azaven teleports 10. Then he unleashes a burst of necrotic energy. Each creature in Reach 5 must succeed on a DC 17 STR save, or take 6d6 damage. Half on save.