Avatar of the Beacon
Level 7 Solo Corrupted Celestial
M200
WIL++ INT+ DEX-
Divine Retribution.

When crit, make a Radiant Mace or Ray of Light in return.

Shattered Faith.

The Avatar is Vulnerable to necrotic.

ACTIONS. After each hero's turn, choose one:
  • Ray of Light.

    Move 6, (Range 10) 2d8+5 Radiant.

  • Radiant Mace.

    4d8+5 Radiant. On crit: Frightened for 1 round.

  • Rebuke.

    Push adjacent creatures 2 spaces away, then move 4.

  • Judgement Beam.

    (1 use, recharge when crit) 2d12+4 Radiant in a 8 space long, 2 space wide line.

BLOODIED:

At 100 HP, the Avatar transforms into a monstrous form. Each hero makes a DC 13 WIL Save or Frightened for 1 round, then the Avatar becomes Huge and gains access to Judgement Beam.

LAST STAND:

The Avatar is dying! 80 more damage and he dies. Until then, he Flies instead of Moves and Ray of Light becomes 2d8+5.