Avatar of the Beacon
Level 7 Solo Corrupted Celestial
M200
WIL++ INT+ DEX-
Divine Retribution.
When crit, make a Radiant Mace or Ray of Light in return.
Shattered Faith.
The Avatar is Vulnerable to necrotic.
ACTIONS. After each hero's turn, choose one:
- •Ray of Light.
Move 6, (Range 10) 2d8+5 Radiant.
- •Radiant Mace.
4d8+5 Radiant. On crit: Frightened for 1 round.
- •Rebuke.
Push adjacent creatures 2 spaces away, then move 4.
- •Judgement Beam.
(1 use, recharge when crit) 2d12+4 Radiant in a 8 space long, 2 space wide line.
BLOODIED:
At 100 HP, the Avatar transforms into a monstrous form. Each hero makes a DC 13 WIL Save or Frightened for 1 round, then the Avatar becomes Huge and gains access to Judgement Beam.
LAST STAND:
The Avatar is dying! 80 more damage and he dies. Until then, he Flies instead of Moves and Ray of Light becomes 2d8+5.