Ghostflame Call

Rare Ash of War

Applicable to: 2-handed Melee Weapons, Longswords

Action: Conjure a ball of ghostflame in a space adjacent to you. Attack it to make it:

  • Explode around you, dealing 4d6 Cold damage to everyone adjacent (or in it), aside from you.
  • Explode, dealing 3d6 Cold damage to every creature in a Line 6.

Everyone hit is Slowed.

Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a Safe Rest, the particular Ash of War, and a special whetblade to change or add the Ashes of War of a non-magical weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share a resource pool.