Legendary

Earth And Air

Gauntlets

Magical Strikes. Your unarmed strikes with the gauntlets deal 1d12 damage. When you attack with the gauntlets, you are considered to be dual wielding. You can use either Air Assault or Gravity Smash on a hit, but not both.

  • Glide on air and earth You can fly and glide through any natural earth at your movement speed.

  • Air assault Once per turn, when you hit a Huge or smaller creature with Air or a weapon you're wielding in it, you may lift it up to 6 spaces in any direction, ignoring the normal size modifiers for forced movement. If you choose, It remains suspended there until the start of your next turn, then falls.

  • Gravity Smash Once per turn, when you hit a creature with Earth or a weapon you're wielding in it, you may slam it to the ground, causing it to become Prone. If it is airborne, it immediately falls and takes twice the normal falling damage.

  • Tempest Slam 1/day, 3 actions You slam your fists together, causing all creatures in a 4-square radius around you to fly 6 spaces into the air before being slammed into the ground, taking 1d20+70 damage, becoming Prone and Dazed until the end of their next turn.

Elemental Gauntlets, Earth and Air were born during an Earthquake and Tornado and crafted by the master smith Hephaestus himself. Each gauntlet crackles with elemental power, one pulsating with the solid fury of earth, the other almost glides through the air with a whirlwind of energy.

Adorned with intricate runes that dance with energy, these twin artifacts resonate with elemental energy. When wielded together, they unleash a symphony of elemental chaos, grounding enemies to the ground a floating them through the air.