3/LVLWIL+
Undead Adventuring Companion, The Hexbinder
Smelly Skelly 2.0
Companion.

Can Interpose for friends (but would rather not... he's all bones!)

Curse Magnet.

1/ENC, transfers a Condition from a friend onto himself (including Wounds).

Each turn, move 6 then choose 1:
  • (Range 4) 1d4 necrotic (ignoring armor), +1 damage every 5 levels. On hit: inflict either Frenzied or Withered until the next turn.

  • Churning Jinx.

    (Reach 2, AoE) Each enemy rolls WIL DC 10, on fail: inflicts one of the following Conditions: Dazed, Frightened, Poisoned, Slowed, Taunted (tether to an ally at Reach 6).

Dying:

Pandora's Blurt. 1/ENC, when Smelly Skelly drops to 0 HP, he uses Churning Jinx at Reach 12 and DC 12.

WOUNDS:

Reanimated by a pretty chill necromancer in their experimentations with undying curses, when his master finally met true death, he found a new purpose by siphoning those energies into his "body". He says they all taste different. He's a curse gourmet now.

Made for Monster Monday Week 43: Cursed.