25/LVLWIS++ STR+
Captain of old Antelope, Adventuring Companion, Paladin [Sci Fi]
Old Man Capt. Jed
Born Leader.

While near 6 blocks of Capt Jed, All Allies have advantage on Saves. Can interpose.

Each turn, choose 1:
  • Hit Hard then rest...

    1d12+20, then: (1 round Charge up)

  • Confident Flash.

    Range 12, Target Ally gains 3x Advantage on first action.

  • Antelope's Blessing Lazer.10 Force Damage.

    Self or target, Range 6, Target Gains 20 Armor this round.

Dying:

Old Man: Cant Heal Wounds, Only Gains wounds from FORCE damage.

"Now, that kind of G-force is rough on the heart. Too much for his ticker to take. So when we came around and we saw how he lay. We knew Captain Jed wouldn’t wake.

WOUNDS:

"Slopping up booze in the north corner booth, Was the old man they called Captain Jed, ‘Cause he owned a tramp freighter, the old Antelope A ship that, like him, was half dead"