Rare
1d4. On Crit: Incapacitated. On Damage: Enraged for 3 rounds, then Incapacitated
Enraged. All damage die roll the max value.
Gain the benefits of a Safe Rest during a Field Rest: Make Camp.
Action: (Range 4) Grapple a creature (Escape DC 10).
For every rarity above Common +2 to escape DC.
Action: (Range 10) 1d6. On Hit: Move towards shot target location. If target location is a creature, the smallest creature moves to the other.
When Field Resting increment Hit Die size twice. (d4 » d6 » d8 » d10 » d12 » d20)
Each turn, choose 1:
- •Tranquilise.
1d6. On Crit: Dazed.
- •Net.
(Reach 2) 1d4. On Hit: Grappled.
WOUNDS:
