Shardlings

Creatures from another world, highly adaptable and sharing their adaptations with their brethren. Live in social hives and will turn invasive in no time.

Lvl 1/2 aberration (shardling)
18
Aspect : None.

This shardling is nothing special, yet.

  • Claw.
Aspect : None.

This shardling is nothing special, yet.

  • Claw.

    1d6 (follow minion rules)

Lvl 1 aberration (shardling)
26
Aspect : Tendons.

Shardlings’ attacks don’t miss on a 1 as long as this is alive.

  • (2×) Precise stabbing.
Lvl 1 aberration (shardling)
28
Aspect : Eyes.

Heroes have disadvantage on their Stealth check as long as this is alive.

  • (2×) Sharp claws.
Lvl 1 aberration (shardling)
21
Aspect : Skin.

Add +1 to Assess DC against shardlings as long as this is alive.

  • Confusing strike.
Lvl 2 aberration (shardling)
834
Aspect : Wings.

All shardlings have a Fly speed of 8 as long as this is alive.

  • Rending claw.
Lvl 2 aberration (shardling)
Aspect : Saliva.

Shardlings' attacks have Reach 4 as long as this is alive.

  • Sticky belching.

    (Reach 4) 2d6+4. On damage, Slowed.

Lvl 3 aberration (shardling)
M28
Aspect : Bones.

Shardlings can't be critted as long as this is alive.

  • Scythe claw.
Lvl 5 aberration (shardling)
433
Aspect : Synapses.

Shardling attacks deals psychic damage (ignoring armor) as long as this is alive.

  • Fraying sanity.

    (Reach 4) 2d4+6 psychic damage (ignoring armor). On damage, Dazed.

Level 7 Solo Huge Shardling Progenitor
M220
STR+ WIL+
After each hero's turn, choose one :
  • Apex strike.

    Move 6. (Reach 3) 2d6+6. On damage, Prone.

  • Eldritch pheromones.

    (1/round) Command your minions to move then attack.

  • Hive call.

    Summon 2 shardling minions / hero (size: d6). Total minions number at the same time can't exceed 2 x number of heroes. They act at the end of each round.

  • Forced adaptation (4 uses).

    A minion transforms into a type of non-minion shardling. Cost transformation LVL uses, rounded up.

BLOODIED:

At 110 HP, summon 1 Boneshell Shardling for every 2 heroes. They can interpose for the Broodlord while within Reach 2 of it.

LAST STAND:

At 0, the Broodlord is dying! 70 more damage and it dies! Summon 1 shardling minion / hero (size: d6), then loses access to Hive Call. From now on, ANY shardling within Reach 2 of the Broolord can interpose for it.