Eberron - The Forgotten Forge

The 3.5 adventure from the Eberron Campaign Setting adapted for a level 4 party.

Giant Fire Beetle
444
Swarm.

Can enter the space of other creatures. When damaged, reduce HP by 1. AoE attacks reduce HP by 2.

  • Bites.HPd4.

    (Reach 0, AoE) . On hit: Grappled.

Adapted from The Forgotten Forge.

Werewolf Humanoid
Lvl 3 Melee
42
  • Claws.(2x)

Converted from The Forgotten Forge.

Shadow Hound
Lvl 4 Defender
M833
  • Bite..

    On hit: Grappled

Adapted from The Forgotten Forge.

Animated Armor
Level 4 Solo Warforged
H20/hero
STR+ DEX-
Forgeborn: Resilence.

Cannot be poisoned.

Night Visor.

Wears a . May activate or deactivate it for free at the beginning of any turn.

After each hero's turn, choose one.
  • Flaming Bolt (2x).

    (1 use) 2d4+4 (Range 8)

  • Longsword.

    In any order: Move 5. Attack 1d10+4.

  • Cleave.

    (AoE) Reach 1, 1d10+4.

BLOODIED:

Gain 2 uses of Flaming Bolt.

LAST STAND:

(35 HP) Saber's armor becomes Medium. Longsword and Cleave attacks become 1d12+6.

Adapted from The Forgotten Forge. Adjust HP to 20/hero.

Wererat Giant Rat
Lvl 5 small
M40
Pack Tactics.

Advantage against enemies, if an ally is adjacent to it.

Filthy.

Dealing damage to a Bloodied or Wounded creatures makes them Sick until they next Make Camp or Safe Rest.

  • Acid Bite.

Adapted from The Forgotten Forge.

Bandit
Lvl 6 Ambusher
58
Forgeborn: Resilence.

Cannot be poisoned.

Sneak Attack.

If hidden when combat begins, choose 1 hero: DEX 13 save or 3d8+10 damage.

Evasive.

May move 3 spaces after attacking or being attacked.

  • Stab (2×)..

    (or Shoot, Range 8)

Converted from The Forgotten Forge.

Forgeborn: Resilence.

Cannot be poisoned.

Choose one.
  • Rage.

    Gain Heavy Armor for one round. If you take damage during that round, add 1d8 to your next attack.

  • Slash (2x).

Converted from The Forgotten Forge.

Action: Toggle on/off. When on, gain Darkvision 12 but become Blinded for 1 minute if you look at any source of bright light within range.