Eberron - The Forgotten Forge
The 3.5 adventure from the Eberron Campaign Setting adapted for a level 4 party.

Can enter the space of other creatures. When damaged, reduce HP by 1. AoE attacks reduce HP by 2.
- Bites.HPd4.
(Reach 0, AoE) . On hit: Grappled.
Adapted from The Forgotten Forge.

- Bite.2d8+8.
On hit: Grappled
Adapted from The Forgotten Forge.

Cannot be poisoned.
Wears a . May activate or deactivate it for free at the beginning of any turn.
- •Flaming Bolt (2x).
(1 use) 2d4+4 (Range 8)
- •Longsword.
In any order: Move 5. Attack 1d10+4.
- •Cleave.
(AoE) Reach 1, 1d10+4.
Gain 2 uses of Flaming Bolt.
(35 HP) Saber's armor becomes Medium. Longsword and Cleave attacks become 1d12+6.
Adapted from The Forgotten Forge. Adjust HP to 20/hero.

Advantage against enemies, if an ally is adjacent to it.
Dealing damage to a Bloodied or Wounded creatures makes them Sick until they next Make Camp or Safe Rest.
- Acid Bite.2d8+8
Adapted from The Forgotten Forge.

Cannot be poisoned.
If hidden when combat begins, choose 1 hero: DEX 13 save or 3d8+10 damage.
May move 3 spaces after attacking or being attacked.
- Stab (2×).2d8+2.
(or Shoot, Range 8)
Converted from The Forgotten Forge.

Cannot be poisoned.
- •Rage.
Gain Heavy Armor for one round. If you take damage during that round, add 1d8 to your next attack.
- •Slash (2x).1d8+4
Converted from The Forgotten Forge.
Action: Toggle on/off. When on, gain Darkvision 12 but become Blinded for 1 minute if you look at any source of bright light within range.
