Druidic Clan of the Stalwart Ancients

A Clan of Druids lead by Archdruid Eliza that follow of ways of the Circle of Primeval (UA)/Titan (UA) (adapted from DnD 5e). Eliza's home base is on the continent of Maztica.

Level 20 Solo "Blue Dragonborn" Archdruid of Slaughter
150/heroAll+++
Tiamat's Curse.

Eliza cannot wield weapons. Resistant to weapon attacks. Healing suppresses this until the end of the next Hero's Turn.

Shapeshifted Greatwyrm.

Eliza has Telepathy and can cast all Stormshifter (Druid) spells outside of combat.

Choose one.
  • Thunder Punch.

    Move or Teleport 8, then 3d6+20, Knockback Primary die spaces.

  • Crushing Hold.

    (Range 8) DC20 WIL save or 2d6+30 and Restrained (Escape DC20). Creatures still Restrained by this automatically fail subsequent saves if used again.

  • Telekinetic Fling.

    (Reach 8) DC20 STR save or Thrown 2d6 spaces OR 3d6 spaces if in Reach 1.

  • Burrowing Retreat.

    (Reach 1, AoE) DC20 DEX save or 2d6+x and Restrained (Escape DC20), then Burrow 8 (depth 2, then length 6).

BLOODIED:

Eliza can no longer maintain his Dragonborn form and reverts to his Sapphire Dragon form. He becomes Gargantuan and gains Fly 12 and Hypersonic Breath.

Hypersonic Breath (1 use). Teleport 8, then (Cone 8) DC20 STR save or 4d6+50 Thunder damage and Dazed, half damage only on save.

LAST STAND:

Eliza is nearly down! 200 more damage and he's defeated for now, unless killed by Tiamat's Temptation. Until then, the Move/Teleport distance of Thunder Punch and the damage negation of Tiamat's Curse doubles.

The battlefield is a spacious cavern with many stalagmites and stalactites for stopping Forced Movement. Each column breaks when it stops Forced Movement. The walls of the cave are permanent, though.