Character

character builds

Uncommon
Wondrous Item

Your Might increases by 4, but you can only speak Giant.

KoboldSmall
Exotic

Small, often maniacal, and dragon–obsessed. Kobolds thrive in the shadows, finding ingenious ways to survive despite their diminutive size. Underestimated by many, Kobolds prove time and again that even the smallest among us can wield great power.

Wily

Force an enemy to reroll a non-critical attack against you, 1/encounter. +3 to Influence friendly characters. Advantage on skill checks related to dragons. You know Draconic if your INT is not negative.

Exotic

Towering beings whose strength is as immovable as the mountains they call home. Their sheer size and resilience make them fearsome opponents, capable of surviving even devastating blows.

Strength of Stone

Force an enemy to reroll a crit against you, 1/encounter. +2 Might. You know Dwarvish if your INT is not negative.

You survived a dragon, scarred. You now study them for hope of crossing paths again. Advantage on skill checks related to dragon. When you roll a critical hit against a dragon, add half your LV to the damage.

You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern civilizations. By studying other cultures' customs, philosophies, laws, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through books and scrolls, but also through firsthand observation—by visiting far-flung settlements and exploring local histories and customs.

You can communicate with humanoids who don't speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures - enough to communicate on a rudimentary level.

You never run out of your own personal rations. Anything can be food if you try hard enough! Advantage against poison saves. +1 max Hit Die.

You are immune to the Frightened condition. +1 Initiative. –1 Armor.

Level 3Beast's Fury, One with Nature
Level 7Blessing of the Wild
Level 11Beast's Wrath
Level 15King of the Beasts
Level 3Low Blow, Sweet Talk
Level 7Pocket Sand
Level 11Escape Plan
Level 15Heads I Win, Tails You Lose
Level 3Blood Frenzy, Savage Awareness
Level 7Unstoppable Brutality
Level 11Opportunistic Frenzy
Level 15Onslaught
D12d12
STR DEX
Wrath and Ruin. The Berserker is destruction. He knows not fatigue nor caution—both surely driven away from him in a relentless fury. Those of barbaric nature are said to eat only the dust of war and drink naught but the blood of those felled by their own hand. Death is no stranger, for it is said that even death fears to take a Berserker before his battle Rage is satiated. Once a Berserker has begun to fight, he only grows stronger, fueled by battle-lust and an unending Rage. The deadliest among them is not the well-rested, but those who are pushed to the brink through combat.