5e SRD Magic Items

My take on Nimble versions of 5e classics. Some take more creative liberties than others, but the aim is always to ensure an item is never just 'good' - it should be an jnteresting choice for players to think about. Have fun!

Rare Wondrous Item

When rolling Hit Dice during a Field Rest, roll with advantage and add 2 x STR. Roll the effect of potions with disadvantage.

While wearing this amulet, you are hidden from divination magic. Your forgettable appearance gives you disadvantage on Influence checks.

Very Rare Wondrous item

While wearing this amulet, you can use an action to name a familiar location on another plane of existence. Make a DC 12 INT check to teleport yourself and up to 8 willing creatures there. A failed check teleports you all somewhere else on that plane. A critical failure could teleport you ANYWHERE.

Legendary Wondrous item

This underwater vehicle is remarkably complicated to use and requires a DC 15 Examination check to use if your INT is less than 4. Two people can fit inside with enough air for 5 hours. The claws can grab and make unarmed attacks. If damaged by a critical hit, the apparatus begins to leak and will flood in 3 turns.

Very Rare Wondrous Item

This bag looks like a bag of holding but is actually the mouth of an extradimensional creature. Each day, it eats 1d4 things placed in the bag and tries to pull in the first person reaching inside (DC 15 STR save to resist or get out of the bag). Someone trapped in the bag takes 1d8 digestion damage per turn.

Uncommon Wondrous Item

This bag is bigger on the inside but always weighs the same, granting you 5 more inventory slots. Retrieving an item from the bag requires an action. Pickpockets find these bags a great way to rob their victims of many items at once…

Uncommon Wondrous Item

(1/Safe Rest) Action: Pull a small friendly creature from this bag (1d6 minion) and give it instructions. Its appearance is decided when you summon it and it disappears after 10 minutes.

Rare Wondrous Item

This small black bead explodes into a transparent sphere of force when thrown (Range 8). Creatures in a 2x2 sphere take 5d4 damage (DC 12 DEX to dodge). Creatures enclosed by the sphere are trapped for 1 minute. The sphere walls are impassable, but a trapped creature can use its action to push the sphere half its speed. The sphere is always light enough to be picked up.

Rare Wondrous Item

Wearing this belt grants the following benefits:

  • Your Str score increases by 1, to a maximum of 5.
  • Treat your ancestry as Dwarf, rather than your normal ancestry.
  • Advantage on Influence checks made to interact with dwarves.
  • Each day, you have a 50 percent chance each day at dawn of growing a full(er) beard.
Rare Wondrous Item

While wearing this belt, you have +2 STR, -2 INT and you can speak Giant. You also become Large and Taunt enemies on hit.

Common Wondrous Item

While wearing this belt. you have +2 Might, -2 Stealth, and you can speak Giant.

Uncommon Wondrous Item

While wearing this belt, you have +2 Might, -2 Stealth, and you can speak Giant. You also become Large and Taunt enemies on hit.

Legendary Wondrous Item

While wearing this belt, you have +2 STR, -2 INT and you can speak Giant. You also become Large, Taunt enemies on hit and gain a Fly speed of 3. Action: Once per encounter, you can cast Stormlash.

Uncommon Wondrous Item

These delicate boots reduce your speed by 1, but your steps make no sound and you have advantage on Stealth checks that rely on moving silently.

Uncommon Wondrous Item

Float up to 2 spaces high for 10 minutes. You can drop gently or remain floating, but further movement requires you to use your speed to push yourself horizontally along a surface as if climbing.

Rare Wondrous Item

Action: Click your heels together to double your speed until the end of your next turn (1/encounter).

Uncommon Wondrous Item

Once per round, reduce your speed to zero until the end of your next turn to Interpose for an ally that far away or closer (this still costs an action).

Uncommon Wondrous Item

While wearing these fur boots, you gain the following benefits:

  • Resistance to cold damage.
  • You ignore difficult terrain created by ice or snow.
Uncommon Wondrous Item

You gain a +2 bonus to damage on ranged attacks made with the longbow and shortbow, but your melee attacks are made with disadvantage.

Rare Wondrous Item

While wearing these bracers, you gain a +2 bonus to Armor if you are wearing no armor and using no shield.

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental minion (1d12). The minion has a reach of 2 and does fire damage. The brazier can summon 5 minions per safe rest.

Rare Wondrous Item

Once per encounter, you may defend for free. You may also reduce the damage to zero, but this will break the brooch until it is repaired by someone with the skill to do so.

Uncommon Wondrous Item

Riding this broom gives you a flying speed of 10 (or 5 with a passenger), but a critical hit will knock you from the broom. The broom can be sent alone to a destination and return, but only if you stay within 1 kilometre of each other.