5e Background Conversions
You grew up and/or studied in a temple. Advantage on all Lore checks related to religion. Double advantage if it's the religion you practice!
You have advantage on Finesse checks related to picking locks and stealing or planting items.
1/Safe Rest you can spend 10 minutes performing to give allies the Inspired Temporary Boon (reroll any die, once).
You have advantage on Naturecraft checks related to mundane plants and animals. You have a bonus to your max HP equal to your level.
You were trained to keep an eye out for suspicious activity at all times. +2 Initiative.
Years of seclusion has forced you to learn medicine to treat your own injuries and illnesses. When you spend Hit Dice during a Field Rest, gain +2HP per die.
Your highborn upbringing has forced you to socialize with others of your standing. +1 Influence. Work with your GM to determine your family's standing and influence in the world. It may open some doors... or close others.
You spent your formative years poring over texts both mundane and arcane. +1 Arcana and +1 Lore.
Time in a scriptorium has forced you to have a careful attention to detail. +1 Examination and +1 Perception.
Battle is in your blood. Once per turn, when you hit with an attack, change your primary die 1 face higher.
You have a way of scraping by and somehow things always seem to work out. (2/Safe Rest) Roll with advantage or force an enemy to roll with disadvantage.