This is an adaptation of the Magus class from Pathfinder 2nd Edition
Combining the physicality and technique of a warrior with the ability to cast arcane magic, you seek to perfect the art of fusing spell and strike. While the hefty tome you carry reflects hours conducting arcane research, your enemies need no reminder of your training. They recognize it as you take them down.
WIP: Scholar of Surging Maelstroms, Scholar of Flinging Fragments
Arcane Study.
You know cantrips from the school of your choice amongst Fire, Ice, Lightning, or Wind.
Arcane Cascade.
When you cast a spell, gain Arcane Cascade if you do not already have it. Arcane Cascade lasts until the encounter ends.
Spellstrike.
While you have Arcane Cascade, you may expend it as part of a weapon attack. If you do, the attack deals an additional INT d4 damage.
Mana and Unlock Tier 1 Spells.
You unlock Tier 1 spells in the school you know and gain a mana pool to cast them. This mana pool’s maximum is always equal to INT + LVL and recharges on a safe rest
Steel and Spell.
After you cast a spell, your next weapon attack this round is not penalized by Rushed Attacks. This applies for making a weapon attack and then casting a spell as well.
Subclass.
Choose a Magus Subclass.
Martial Theorem.
Choose a Martial Theorem
Key Stat Increase.
+1 STR or INT
Tier 2 Spells.
You may now cast tier 2 spells and upcast spells at tier 2.
Secondary Stat Increase.
+1 DEX or WIL
Upgraded Cantrips.
Your cantrips grow stronger.
Studious Spell.
Gain a Studious Spell
Tier 3 Spells.
You may now cast tier 3 spells and upcast spells at tier 3.
Spellstrike (2).
Increase your Spellstrike damage to INT d6.
Martial Theorem (2).
Choose a Martial Theorem
Subclass.
Gain your Magus subclass feature.
Spellbook.
Gain 2 tier 2 (or lower) spells from among the schools you would have had access to but did not choose.
Alertness.
+INT initiative
Key Stat Increase.
+1 STR or INT
Tier 4 Spells.
You may now cast tier 4 spells and upcast spells at tier 4.
Studious Spell (2).
Gain a Studious Spell
Secondary Stat Increase.
+1 DEX or WIL
Martial Theorem (3).
Choose a Martial Theorem
Spellstrike (3).
Increase your Spellstrike damage to INT d8.
Upgraded Cantrips.
Your cantrips grow stronger.
Tier 5 Spells.
You may now cast tier 5 spells and upcast spells at tier 5.
Subclass.
Gain your Magus subclass feature.
Spellbook (2).
Gain 2 spells of tier 5 (or lower) from among schools you would have had access to but did not choose.
Key Stat Increase.
+1 STR or INT
Martial Theorem (4).
Choose a Martial Theorem
Tier 6 Spells.
You may now cast tier 6 spells and upcast spells at tier 6.
Magic Sense.
Passively sense the presence of magic nearby. You can identify if an item is magical at a glance.
Secondary Stat Increase.
+1 DEX or WIL
Studious Spell (3).
Gain a Studious Spell
Tier 7 Spells.
You may now cast tier 7 spells and upcast spells at tier 7.
Spellstrike (4).
Increase your Spellstrike damage to INT d10.
Subclass.
Gain your Magus subclass feature.
Upgraded Cantrips.
Your cantrips grow stronger.
Martial Theorem (5).
Choose a Martial Theorem
Key Stat Increase.
+1 STR or INT.
Tier 8 Spells.
You may now cast tier 8 spells and upcast spells at tier 8.
Spellbook (3).
Gain 2 spells of tier 8 (or lower) from among schools you would have had access to but did not choose.
Secondary Stat Increase.
+1 DEX or WIL.
Spellstrike (5).
Increase your Spellstrike damage to INT d12.
Tier 9 Spells.
You may now cast tier 9 spells and upcast spells at tier 9.
Epic Boon.
Choose an Epic Boon
Stat Increase.
+1 to any 2 of your stats.
Upgraded Cantrips.
Your cantrips grow stronger.
Spellbook (4).
Gain 3 spells from among schools you would have had access to but did not choose.
Martial Theorems
Elemental Infusion
When you crit with a weapon attack, choose one:
- Apply Smoldering to the target.
- Apply Slowed to the target.
- Apply Charged to yourself.
Cantrip Enhancement
Your damaging cantrips deal an additional +INT damage.
Cascade Countermeasure
While in Arcane Cascade, increase your Armor by 2xINT.
Deft Mind
While in Arcane Cascade, your Opportunity Attacks do not have disadvantage.
Explosive Cascade
When you use Spellstrike, deal half of the bonus Spellstrike damage to a foe adjacent to your target.
Magus’ Analysis
When you Assess, roll with advantage. (1/encounter) Gain the benefits of both Create an Opening and Anticipate Danger.
Spirit Sheathe
Store your weapon in a pocket demiplane. Your first weapon attack each combat has advantage as you pull it into reality.
Combat Caster
Your ranged spells are not disadvantaged from targeting an adjacent opponent.
Flamebound Warrior
When you roll initiative, cast Enchant Weapon for free. If you do not already know Enchant Weapon, you learn the spell.
Studious Spells
Each studious spell costs 2 mana to use.
Blur
Reaction: When you are targeted by an attack, the enemy gains disadvantage 2.
Enlarge
2 Actions: Become Large (if already Large, become Huge) for 1 minute. Gain LVL Temp HP. While Large, your Reach increases by 1 and your attacks deal an additional +STR damage.
Mudskipper’s Blessing
Action: Gain the ability to breathe underwater and climb on walls for 10 min.
Sure Strike
(1/encounter) Free Action: Your next attack has advantage.
Tether
(1/encounter) Action: An enemy within Range 6 is Restrained until they make a STR save.
Variable Gravity
Action: Choose one to gain for yourself for 10 min:
Lightweight. You gain the ability to jump up to 6 Squares away, or 6 Squares vertically.
Heavyweight. You cannot be forcibly moved.