Wandering ascetics who spread the gospel of the Pluritine Church.
Friars are monks or nuns who have taken to a life of wandering, doing good wherever they can. They are only loosely affiliated with the Church and exist outside the strict religious hierarchy of the clergy. Friars are thus beloved by the common folk, whom they often aid where the Church does not.
Divine Spellcasting
You know Radiant cantrips.
Healing Words
Gain a magical pool of healing power. This pool’s maximum is always equal to 5×LVL and recharges on a Safe Rest. Action: Speak words of healing to spend any amount of remaining healing power to restore that many HP to a creature in 6.
Culinary Implements
You can use frying pans, cured sausages, or even a ham shank as a melee weapon, doing 1d4 + STR damage
Mana and Unlock Tier 1 Spells
You unlock tier 1 Radiant spells and gain a mana pool to cast these spells. This pool's maximum is always equal to (WILx3)+LVL and recharges on a Safe Rest.
Armour of Faith
Add WIL to Defense when wearing Cloth armor. If your DEX is negative, you can choose not to add it.
Subclass
Choose a Friar subclass.
Divine Blessings
Learn Radiant Utility Spells.
Herbalist
You gather herbs to make restorative poultices. You gain 2 Herbalism recipes. You have (INTx2) uses per Safe Rest.
Tier 2 Spells
You may now cast tier 2 spells and upcast spells at tier 2.
Key Stat Increase
+1 WIL or INT.
Divine Surge
A surge of divine rapture grants you additional power as combat begins. When you roll initiative, regain WIL mana (this expires at the end of combat if unused).
Secondary Stat Increase
+1 STR or DEX.
Upgraded Cantrips
Your cantrips grow stronger.
Tier 3 Spells
You may now cast tier 3 spells and upcast spells at tier 3.
Restorative Words
You can spend 10 points of healing to end a condition that would not last past this combat (or reduce it by one stage).
Subclass
Gain your Friar subclass feature.
Tier 4 Spells
You may now cast tier 4 spells and upcast spells at tier 4.
Key Stat Increase
+1 WIL or INT.
Herbalist
Gain +1 additional Herbalist ability.
Secondary Stat Increase
+1 STR or DEX.
Divine Surge (2)
Your Divine Surge ability now regains WIL+1d4 mana.
Subclass
Gain your Friar subclass feature.
Tier 6 Spells.
You may now cast tier 6 spells and upcast spells at tier 6.
Key Stat Increase
+1 WIL or INT.
Herbalist (3)
Gain +1 additional Herbalist ability.
Secondary Stat Increase
+1 STR or DEX.
Tier 7 Spells
You may now cast tier 7 spells and upcast spells at tier 7.
...
something that adds combat options or utility
Subclass
Gain your Friar subclass feature.
Upgraded Cantrips
Your cantrips grow stronger.
Tier 8 Spells
You may now cast tier 8 spells and upcast spells at tier 8.
Key Stat Increase
+1 WIL or INT
Divine Surge (3)
Your Divine Surge ability now regains WIL + 2d4 mana.
Tier 9 Spells
You may now cast tier 9 spells and upcast spells at tier 9.
Epic Boon
Choose an Epic Boon (see pg. 23 of the GM's Guide).
Divine Conduit
+1 to any 2 of your stats. The first tiered spell you cast each encounter costs 1 action less and 5 fewer mana.
Upgraded Cantrips
Your cantrips grow stronger.
Herbalism
[INTx2] uses per Safe Rest.
Healing Poultice
Apply to INT allies over 10 minutes. Each regains HP equal to your Naturecraft (or 2x WIL if using Purviews).
Restorative Draft
Action to drink. End one harmful condition. Ending “Dying” grants 1 HP, ending “Dazed” grants 1 action, etc.
Cleansing Elixir
Grants a save with Advantage against magical diseases, poisons, etc.
Sleeping Draught
Recover an additional Wound when you Make Camp or during a Safe Rest.
Nature's Provenance
You find [INTx2] rations.
Philter of Ferocity
Action to drink. Deal +2 damage with weapons this encounter.
Darkness Dram
Action to drink. See in the dark this encounter.